
- You and me and the space in between update#
- You and me and the space in between free#
- You and me and the space in between windows#
Castle Hearts now count as any floor type and can be incorporated in specialized rooms to still grant floor bonuses to stations/structures within the room. All currently stuck containers will now respawn. Fixed a bug where some types of lootable containers (Sarcophaguses, Book Shelves, Drawers etc) could get stuck in a looted and hidden state, never to respawn. The Blood Essence Drain Modifier setting should now work properly. Note: Some players were using the social panel as an in-game radar, this won’t be possible anymore. Muting is persistent between sessions now. We also added text chat muting functionality. Updated the Social Panel: Now it displays all players connected to the server and their SteamID. Added a “Confine Cursor to Window” setting which will confine the Mouse Cursor to the window when in Minimized/Fullscreen Window mode. Optimized the map and minimap on servers with a lot of castles. Server optimizations for servers with long up times and/or a lot of players. The following improvements will be added to V Rising with this patch: This is not a forced patch, so most players will get it the next time they launch Steam. You and me and the space in between update#
Hello, Vampires! We will update V Rising today between 10 and 11 CEST (8 to 9 UTC).
Incapacitate duration reduced to 2.5 seconds from 3 seconds.
Damage per hit increased to 70% from 60%. Damage per teleport strike reduced to 20% from 25% (60% total from 75%). Cast time increased to 0.7 seconds from 0.6 seconds. Damage per hit reduced to 30% from 35% (150% total from 175%). Cooldown reduced to 8 seconds from 9 seconds. Damage per axe hit reduced to 80% from 85%. Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds. Damage per hit reduced to 25% from 30% (200% total damage from 240%). Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood. Fixed an issue where Arctic Leap could hit the same target twice. Nova of frost damage reduced to 30% from 50%. Splinter damage reduced to 40% from 50%. Cooldown reduced to 7 seconds from 8 seconds. Cast time reduced to 1.2 seconds from 1.4 seconds. Projectile Damage increased to 190% from 150%. Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.
Cast time reduced to 0.7 seconds from 0.8 seconds. Illusion area damage reduced to 40% from 50%. Cooldown increased to 9 seconds from 8 seconds. Shield absorb reduced to 120% from 150%. Projectile damage reduced to 110% from 125%. Projectile damage reduced to 50% from 70%. Cast time reduced to 0.7 seconds from 1 second. Cooldown increased to 8 seconds from 7 seconds. Each bounce now reduces the damage of the next bounce by 25%. Initial projectile damage increased to 75% from 25%. Cooldown reduced to 10 seconds from 12 seconds. Fading snare duration increased to 1.5s from 1s. Melee damage done when mounted is reduced by 30%. You and me and the space in between free#
Free Cast chance reduced to 15% from 20%.Spell Power bonus reduced to 10-20% from 12-25%.Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game (related to #304250 but not expected to solve all reported cases). Fixed a crash that some players experienced when launching the game due to a video player crash.Fixed an issue where the screen could slowly turn dark (#304465, #304266 ).Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart (#306085, #305657 ).Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages).It instead saves the temporary files to a neighboring folder to the target save path.
You and me and the space in between windows#
The server no longer uses the Windows temp folder while saving the world.
If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered.Added more validation and safety checks to catch more types of rare errors while saving.Improved error handling and error feedback when the server saves the game world (related to #304262 and #304381 but is not expected to solve all reported cases).Fixed a bug that could sometimes cause players to not be able to connect to servers (related to #304262, but not expected to solve all reported cases).Fixed a crash that could occur when voice muting players.Fixed a bug where it was possible to jump over walls in certain cases.